

Huge “gunpowder” has been put forward in this series from Virtual Cop. The designs are a bit old-fashioned today, especially in contrast and despite the 3D-accelerated wonder, the subtlety of the polygons in Virtual Cop 2 and their vitality is positively at the top. There are many more intuitive basics than in early games: you can crash windows, install lighting, and even drive a PocketNif tire to drive on the road.

Shoot them in the head, and you will see it snap and fall in reverse in practical movements. Shoot them in the crotch and they will move forward, gripping themselves in pain.

For example, enemies respond differently depending on where they hit you. They break down and crash structures with the help of strategically located wooden boxes. These characters know their parts well and enter their doors on a regular schedule. Criminals who seem to be perfectly related have a variety of opponents, including warriors, paid loaders from outsiders, and even George Michael (all things considered, someone who seems to him at any rate). The designs of this game effectively impress the first Virtual Cop. However, you can only play this game with two players. Virtual Cop 2 follows the lives of three officers and their efforts in the fight against the wrong officers.
